Well everyone, this is it. I am done. I must admit that I had a lot of fun putting this one together. I have learned a tremendous amount about gaming in education. Let me know what you think.
This is a map of various technologies and whether they are static or dynamic learning technologies. As I study the map I developed based on Moller’s (2008) ideas of static and dynamic technologies, I wonder where I would find myself. Well, I must confess that, until this spring, I have been working on the static side of the spectrum with my own learning and in teaching my students as well. I find myself now in the middle of the spectrum. Moller (2008) states that blogs and wikis fall more towards the middle of the spectrum. I have gained a tremendous amount of experience using these tools over the past few months.
However, because of my work and study of distance education, I am excited to begin moving over to the dynamic side of the spectrum. I am currently doing research on using gaming as a means of learning. As you can see from the map, gaming is a dynamic tool for learning. Doing research in other areas and seeing what my colleagues are researching is opening up new ideas about the dynamic side of the spectrum. I am currently working on implementing cell phones, or hand held computers, as learning tools in my classes.
Working to construct my own knowledge of the various types of tools that can be used in distance education has forced me to move to the dynamic, to set myself in a position of active learning and to build dynamic knowledge as the name of this blog indicates.
For those who are interested, I found an amazing mind map of online collaborative tools at http://www.mindmeister.com/12213323. This mind map has a comprehensive list of the latest and most popular online tools that are available today.
Moller, L. (2008). Static and Dynamic Technologies. Laureate Education, Inc.
Here is a preview of what I am working on with my video. Let me know what you think. There is much more to this video. However, I wanted to get some feed back before submission and test the embedding process.